#include "texture_ids.hpp"

const char *tex_assets_names[] = {
    // scripts
    "assets/script_icons/angelscript.png",
    "assets/script_icons/generic.png",
    "assets/script_icons/js.png",
    "assets/script_icons/lua.png",
    "assets/script_icons/py.png",
    "assets/script_icons/python.png",
    "assets/script_icons/quirrel.png",
    "assets/script_icons/wren.png",

    // priorities
    "assets/priorities/P0.png",
    "assets/priorities/P1.png",
    "assets/priorities/P2.png",
    "assets/priorities/P3.png",
    "assets/priorities/P4.png",
    "assets/priorities/P5.png",
    "assets/priorities/P6.png",
    "assets/priorities/P7.png",
    "assets/priorities/P8.png",
    "assets/priorities/P9.png",
};

static_assert(Tex_CNT == sizeof(tex_assets_names) / sizeof(*tex_assets_names));
